Level Manager.cs: I use Level Manager for handling the enabling or spawning of levels based on the progress we made. Level Manager is also subscribed with Game Progression Manager in order to respond ...
#OctopusEffects, #aftereffects Here is a short video on how to remove unwanted objects in your video, using Content-Aware Fill. Removing unwanted objects in a video can be a complicated and time ...
Lithium is an ui framework built on top of UI Toolkit designed to simplify editor tools creation by minimising time and effort required to develop ui for such tool. By combining advantages of both ...
I followed a Bob Ross Painting tutorial but instead of using paintbrushes, I used a bunch of random objects like a Snickers bar, a bag of Cheetos, and a toy car. Needless to say it didn't go fantastic ...