Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
Curated by Katherine C. M. Adams (Associate Curator, Time-Based Visual Arts), staging grounds unfolds across EMPAC’s architecturally distinct spaces. The artists’ works are embedded within the ...
No Film School on MSN
The virtual production & volume lexicon
Want to learn about what production looks like in the 21st century? Me too. Tech has evolved so much and so quickly that I am always finding out new terms and new ideas that have made life so much ...
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