Abstract: This paper presents two hardware architectures of bi-cubic convolution interpolation termed Parallelized Row Column Interpolation Architecture (PRCIA) and Serialized Row Column Interpolation ...
We propose Video Frame Interpolation via Residue Refinement (RRIN) that leverages residue refinement and adaptive weight to synthesize in-between frames. Residue refinement is used for optical flow ...
If you have used AnimationCurve in Unity, this would be an attempt at something similar for Bevy.