The global animation market size is projected to reach nearly USD 953.31 billion by 2035 from USD 492.14 billion in 2026, ...
Explore the top online animation courses covering 2D, 3D, motion graphics, and storytelling using tools like Blender and ...
In our interactive feature on small spaces, we showcased storage tips and lighting strategies through immersive 3D animations ...
Creative Bloq on MSN
Digital art in 2026 is less about tools and more about intent
In response to a changing landscape, artists are reshaping themselves by reaching out into new media, creative sectors and ...
YouTube on MSN
Welkin Wing
It moves! I finally made it work! Another lit beacon in the ocean... This is the next installment in my "skyworld" music ...
If you’ve ever tried learning Blender from scratch as I have, you know just how brutal the learning curve can be. I spent ...
Gumball Watterson is back, baby! If you thought the original The Amazing World of Gumball pushed the limits of sanity, ...
India’s gaming boom is creating new opportunities for game artists as technology and AI reshape the creative industry.
Memorable for its mass attendance of around 3,200 delegates, Ventana Sur, Latin America’s biggest film-TV market, closed its ...
In 2023, Ibermedia, the biggest pan-regional co-development, co-production and distribution fund focusing on Latin America, Spain and Portugal, came to Ventana Sur to announce the 14 winners of the ...
Super Mario Bros. 2 is seen as the black sheep of Mario games series. Released in 1988 for the NES and in 1992 for Japan, some players were sure they had played it before. They’d be correct, as the ...
Super Mario’s 40 year history is a testament to all the different ways you can make a little guy run from left to right across a screen. Nintendo’s line of 2D Mario platformers has gone through three ...
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