Variable Rate Shading (VRS), also known as Fragment Shading Rate, is a technique which allows to decouple the rasterization and pixel shading rate. VRS can be used to minimize the pixel shading ...
Through Unity's New Service Partner Program, this new partnership delivers advanced interactive technologies to industries outside of gaming, including automotive, healthcare, and manufacturing As a ...
Is 3D cinema set for another big revival? Audience trends and industry moves point in that direction, but it may be fueled by a potentially destructive force: artificial intelligence. North American ...
If using your own Sub Graphs, be aware that Shader Graph does not include keywords in nested Sub Graphs. So for some of my subgraphs, you may need to open them and copy the Boolean/Enum Keywords in ...
3D rendering—the process of converting three-dimensional models into two-dimensional images—is a foundational technology in computer graphics, widely used across gaming, film, virtual reality, and ...
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Nvidia's AI snake is feeding itself - announces GeForce RTX 5090 GPU, not possible without AI
Nvidia’s CEO Jensen Huang just gave a keynote address at the 2025 Consumer Electronic Show in Las Vegas. During the event, Huang announced the new RTX 50 series GPU cards led by the flagship RTX 5090.
Abstract: In 3D data analysis, point clouds provide detailed geometric insights for applications like computer vision and geospatial analysis. However, their irregularity and diversity make ...
Abstract: Human pose estimation reconstructs 3D human joint positions from monocular images or videos, enabling applications in healthcare, sports, AR/VR, and animation. The challenge lies in depth ...
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