Variable Rate Shading (VRS), also known as Fragment Shading Rate, is a technique which allows to decouple the rasterization and pixel shading rate. VRS can be used to minimize the pixel shading ...
Through Unity's New Service Partner Program, this new partnership delivers advanced interactive technologies to industries outside of gaming, including automotive, healthcare, and manufacturing As a ...
Shader Graph is a powerful tool that lets you create beautiful materials for your games. This repository contains some basic shaders which are intended to show you the features and possibilities ...
High-speed, high-quality realistic renders, compatible with major CAD and 3D modeling software, works with ray tracing, intuitive user experience, fast learning curve, atmospheric rendering effects, ...
Fast rendering speeds, compatibility with most design software, photorealistic and conceptual results, large objects and materials library, enables quick updates to clients by sending them a link ...
The evolution of the modern graphics processor began with the introduction of the first 3D add-in cards in 1995. This development coincided with the widespread adoption of 32-bit operating systems and ...
In modern gaming, lighting is king and there’s never been a more wondrous thing than ray tracing. Ray tracing is an old, but now widely, available technology that realistically renders light and ...
Workstations are the most powerful class of desktop PCs, purpose-built for everything from professional media editing to scientific analysis, computer-aided design (CAD), and Hollywood-level 3D ...
Nvidia’s CEO Jensen Huang just gave a keynote address at the 2025 Consumer Electronic Show in Las Vegas. During the event, Huang announced the new RTX 50 series GPU cards led by the flagship RTX 5090.
Abstract: In 3D data analysis, point clouds provide detailed geometric insights for applications like computer vision and geospatial analysis. However, their irregularity and diversity make ...
Abstract: 3D Gaussian splatting (3DGS) suggests the use of explicit point-based 3D representations for high-fidelity novel view synthesis, with training and rendering speeds that are better than prior ...