Just import this package into your Universal Render Pipeline project, drag and drop the Vrm file, and toon shaders will appear just fine. If you like this project, please support my activities. Unity ...
This is the geometry dissolve shader I use for my spawn in and AFK effects in VRChat. VRChat has fixed eyetracking for full body tracking! I have added an untracked version to simplify the process.
Minecraft has a pretty recognizable style, and it’s remained mostly unchanged for over 15 years, aside from a visual upgrade. But that doesn’t mean you have to stick with the same blocks you’re used ...
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