During Sony’s Road to PS5 press conference on Wednesday, Mark Cerny breezed through fifteen minutes of very technical - yet exciting - talk around the PS5’s approach to audio. Let’s take a closer look ...
Abstract: 3D Visual Grounding (3DVG) involves localizing target objects in 3D point clouds based on natural language. While prior work has made strides using textual descriptions, leveraging spoken ...
Add a PhysicalAudio3D node to your scene. Set the Audio Target to the node which will be hearing the audio. Your scene MUST have a NavigationRegion3D node with a NavigationMesh for the audio to move ...