What is game-oriented learning, what criteria must games follow to have true educational value and how to use them in your ...
Students learn academic content because they need it to solve the problem in front of them. Math becomes a language for ...
The acquisition of information—however brief or extensive—remains inferior to the development of genuine understanding. No matter how exhaustive the search acro ...
The first and most influential classroom is the home. Although the formal process of tutoring gives structure on the part of ...
Co-creation through experiential learning outside the classroom space – working abroad, in the field, in a lab – is fantastic but not always feasible. Can’t leave the classroom? Ed Berger explains how ...
Artificial intelligence (AI) is no longer a concept of the future or a tool limited to specific industries. It has become dee ...
The study by Universitas Negeri Jakarta and Universitas Padjajaran shows that IoT and Big Data significantly improve digital ...
The Center for Learning and Teaching (CLT) at The American University in Cairo (AUC) recently hosted a high-level delegation ...
These tips demonstrate that planning for active learning experiences doesn’t have to be time-intensive or difficult.
In evaluating student work, the risks of getting AI wrong are real, but so are the rewards of getting it right.
The first is the rapid emergence of autonomous agents that can negotiate, reason, and act with minimal supervision. The ...
Students’ attitudes toward generative AI and their satisfaction with using these tools are the strongest predictors of ...