The Steam Deck is a fantastic portable gaming device, but you'll want to tweak a few things before playing your first games.
If you have a controller from GameSir, PowerA, Turtle Beach, Victrix (PDP), Razer, or 8BitDo, you won't need to dabble in ...
PCWorld reports that Valve has updated Steam for Windows, permanently dropping support for 32-bit systems with the older ...
In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...
The M5 Apple Vision Pro now has yet another rival, as VR headsets continue to pick up steam. Here's how Apple's headset compares to the newly announced Steam Frame. Following the debut of the upgraded ...
When simply looking at a spec sheet, the Steam Frame roughly stacks up to the Meta Quest 3, with comparable internal specs and the ability to run software locally on the headsets themselves. They ...
Imagine stepping into a world where the boundaries of reality blur, where vibrant landscapes and heart-pounding adventures unfold right before your eyes. Virtual reality has evolved from a niche ...
Valve has finally pulled back the curtain on the Steam Frame, its long-rumored standalone VR headset. Scheduled for an early 2026 release, the device is designed to be the ultimate bridge between ...
Valve has a new VR gaming headset – and a clever feature for high-res graphics Valve – which runs the Steam game store and made the legendary Half-Life series – already makes a VR headset for hardcore ...
Following the relative success of the Steam Deck handheld, it looks like Valve is doubling down on its hardware business. The company announced a trifecta of devices yesterday: the Steam Machine, a ...
What if a single device could redefine how you experience gaming, blending the immersive depth of virtual reality with the convenience of a portable console? Enter the Valve Steam Frame, a bold new ...
Six years after the Valve Index, the company's Steam Frame ditches the cables and base stations in favor of freedom and flexibility. But can it compete in a world where VR alone isn't enough? I’m ...
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