Speaking to Game Informer about the subgenre, Aggro Crab creative director Caelan Pollock said, "I think calling games 'Soulslikes' has kept a lot of devs stuck in a loop of recreating Dark Souls. And ...
As the product of a four week game jam between two friendly studios looking to experiment, Peak was never intended to be an ...
One of 2025's surprise hits was Peak, a co-op climbing game that was created in a mere four months by studios Aggro Crab and ...
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