With GPU architectures changing from being entirely graphics-focused and game rendering relying increasingly more on compute ...
With GPU architectures changing from being entirely graphics-focused and game rendering relying increasingly more on compute shaders, rather than classic vertex and pixel shaders, DirectX12 has gained ...
DirectX12 shipped in 2015 with a simple goal: give developers more control so games run faster, look better, and scale across ...
Using a capable suite of applications can make working on any given project a whole lot easier. Can you imagine running a ...
#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ #define DIK_CIRCUMFLEX 0x90 /* (Japanese keyboard) */ #define DIK_AT 0x91 /* (NEC PC98) */ #define ...
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