When editing an animation, it is often necessary to make adjustments to certain channels (e.g., Rotation X) of multiple bones. To ensure that only the relevant curves are visible in the Graph Editor, ...
Get the latest GPU rendering benchmark results in our more up-to-date Blender 3.6 performance article. It’s once again time to take a deep look at Blender rendering and viewport performance with our ...
It's no ZBrush undo history but it's pretty good. If this causes too much performance trouble, consider recording a second window with OBS or something. Renders from each (render enabled) camera at a ...
Get the latest GPU rendering benchmark results in our more up-to-date Blender 3.6 performance article. In our Blender 2.93 performance deep-dive posted months ago, we mentioned that we’d soon be ...