Dave Plummer, the Microsoft programmer who ported Pinball from Windows 95 to NT, didn't add a frame limiter to the game, which made it go into overdrive on more modern systems.
"My game engine had a bug, in that it would draw frames as fast as it could" said Plummer. At the time, the game was being coded on a MIPS R4000 processor running at a mighty 200 MHz, which resulted ...