"My game engine had a bug, in that it would draw frames as fast as it could" said Plummer. At the time, the game was being coded on a MIPS R4000 processor running at a mighty 200 MHz, which resulted ...
Tom's Hardware on MSN
3D Pinball bug allowed game to run at 5,000 FPS — former Microsoft programmer didn't add a rev limiter when porting game from Windows 95 to NT
Dave Plummer, the Microsoft programmer who ported Pinball from Windows 95 to NT, didn't add a frame limiter to the game, which made it go into overdrive on more modern systems.
It’s amazing what you can do with old tech, especially if you combine it with even older software. Take the Nintendo 3DS, for example. Originally released in 2011 with a 268MHz processor, it wasn’t ...
TechTuber MetraByte recently managed to get Windows 95 to run on the new Nintendo 3DS. The modder encountered several setbacks during the process, including slow boot times, which can be attributed to ...
We've all seen countless attempts by people trying to run older console games on a PC, either through reverse engineering the code or the use of emulators, but one plucky hardware modder has decided ...
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