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Twenty-four years ago on Monday, a world chess champion came up against a force too great to overcome: a computer. Garry Kasparov lost the first game of a six-game match on February 10, 1996 ...
Few of us are 18-year-old Go world champions, but all of us can play chess against an AI program that visualizes what the computer is thinking. The viewer makes the first move. When it’s the AI ...
While Neo slugs it out with Agent Smith on the silver screen, chess champ Garry Kasparov is about to face off against a different — but no less formidable — computer adversary in New York this ...
A co-lead at Google's Big Picture data visualization group has created an online version of chess called the Thinking Machine 6, which lets you play against a computer and visualize all of its ...
The growth of computer chess technology also highlighted the advances in the field of artificial intelligence, the branch of science focused on building machines that can mimic human thinking.
Computer Chess takes place circa 1980 at an annual convention during which various college, corporate, and freelance coding teams match their programs’ intelligence against other teams in a ...
The programmers are in town for an annual convention in which teams from the computer-science departments of various universities—MIT, Caltech, etc.—pit their latest chess programs against ...
On this day in tech history, the Deep Blue chess computer became the first machine to win a game against a reigning world champion under regular tournament time controls.
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