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If you're wondering which graphics API you should use for Baldur's Gate 3 - Vulkan or DirectX11, we've covered the latest here.
How to get started with Rainbow Six Siege’s new Vulkan support with Uplay and Steam, alongside a workaround for when Vulkan API support is missing.
This standard graphics API is controlled by a collaborative entity called the Khronos Group, which has members from lots of big software and hardware makers.
Vulkan is a new graphics technology from the makers of OpenGL. It’s designed to be more efficient than its predecessors by offering developers direct access to graphics hardware… although that ...
Speaking in advance of the Siggraph graphics conference in Los Angeles, Neil Trevett, president of Khronos Group, said in an interview with GamesBeat that Google will use Vulkan as its primary ...
This morning, the Khronos Group launched the Vulkan 1.0 specification, the new open standard graphics API designed as a cross-platform rival to Microsoft’s Windows-only DirectX 12.
It's called Mantle, and its a new low-level API that gives developers direct access to GPUs using AMD's Graphics Core Next architecture.
Work Creation and Submission The ultimate goal of a graphics API is for the program using it to assemble a set of instructions that the GPU can follow, usually called a command list.
AMD has announced a new low-level 3D graphics API called Mantle that will be used in its upcoming Radeon chips but there's speculation that it's actually a port of the API used in the Xbox One console ...
Vulkan is a new 3D graphics API from the makers of OpenGL. It’s an open standard that the developers at Khronos say will be more efficient than OpenGL, and it will also give developers more ...
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